Archive for the ‘cph’ Category

QA Specialist in Unity Technologies

Sunday, January 3rd, 2010

For a few months I have been working at Unity Technologies as QA Specialist, handling the publicly submitted bugs reports. I am very proud (even lucky as I have just graduated) of being a part of one of the worlds leading teams in game development.

Our issue tracker, FogBugz, is not feature loaded, but the FogBugz XML API has quite a few possibilities to it.

I am learning Perl to get an easy and versatile tool to work the API with. Once I am on top of that, I will look into how the API can be used to fill in some missing features of FogBugz. Then, in a near future when I have tweaked FogBugz to meet the needs of Unity Technologies, I will put my interests and experience into extending the product itself to make life even more easy for game developers.

Sapling game programmer

Sunday, October 11th, 2009

Back on the blog.

Some 3d doodle guys from the DADIU projects I did have started a small game company called Sapling.

Another programmer and I are going to help them create some code that make their great graphics come to life.

For now we are doing a pilot project called Zumbi-e: a zombie shooter with some RTS/Puzzle elements in it.

Dusk of Ninja and Brush

Wednesday, February 11th, 2009

nice graphics, eh :-)In January 2009 I attended Global Game Jam with the game Dusk of Ninja And Brush.

The game was made in Unity3D using C#. My contribution was a little programming, part in the game design and virtually most of the sound design and implementation.

Go check out the game at the Global Game Jam website. There are tons of other experimental games there as well.

Check out Computerworld’s report on Global Game Jam (Danish).

See you next year!

DADIU May 2007 – Hængerøv

Monday, June 11th, 2007

Hængerøv

The first production was called Hængerøv and was made in Source SDK using Lua, C++ and Visual Studio 2005. The production took place May 2008.Hængerøv poster

The game was a 3D platformer where you would play a young boy, that accidentally broke his sister’s new cell phone while secretly tampering with it in his tree house one night. The objective is to collect the missing buttons while evading the furious sister who threatens to embarrass you by showing a picture of your bare bottom to the entire school, but that is not all.

The dark garden is a treacherous place to sneak around. Garden gnomes have come to life and they yodel awfully loud when tripped over, and that is what your sister is waiting for, so she can find you and take your picture.

Your parents aren’t of much help as they are having a garden party. Empty wine bottles can also give up your position, and so can the (not-so-scary-almost-pathetic) ghosts that are haunting the garden.

Fortunately you are armed with your Bug Vacuum Gun, that can suck up the ghost. The downside of it is that it attracts your sister’s attention as well.

The only chance of avoiding total embarrassment is to return the fixed mobile to your sister before her boyfriend calls her.

This is who I am

Tuesday, December 27th, 2005

nico

With a background in music and theatre, my technical interests have always had elements of creativity, that being said, I possess an enthusiastic motivation to create technical wonders enriched with aesthetic considerations based on the user’s experience.

At my recently completed study, I have gained knowledge in creativity, natural and human sciences, along with skills in programming and media production. This knowledge enables me to understand designers’, users’, and engineers’ descriptions of the products.

The creative thinking and knowledge through education combined has proven useful in projects and internship when the need to structure innovative ideas.

In group work I have shown initiative and been a communicative motivator. When problems has occurred towards deadlines, I have often been in the role as a mediator and identifier of the problem in its simplest form, often followed by a role as a delegator of the tasks to solve the problem.

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