Archive for the ‘Thoughts’ Category

Questioning established definitions of semiotics on relation to human computer interaction

Thursday, January 24th, 2008

There is no such thing as human computer interaction (HCI) as there is a human, in the role of a designer, behind all computer systems. The concept of HCI is therefore a way to describe interesting ways* for humans to interact through computer systems. Hereby I propose that there is no such thing as HCI because computers do not provide information in any form. Computers are tools to mediate information between humans. What is being discussed here is the interaction between a human and a machine concerning the information that is being exchanged. One might argue that the interaction between a human and a machine is possible, however, this is without meaning because an interaction is an exchange of information and only living things can provide information. (more…)

Max/MSP HRTF-External

Monday, November 26th, 2007

Having done my bachelor on games, it is time to move on to something more specific, namely how head-related transfer functions can be used in real time – or actually we have found research on efficient algorithms that simulates HRTF but does not directly use HRTF-databases.

Anyway, as 7th semester medialogy master student at Aalborg University in Copenhagen, I take part in creating an audiovisual augmented reality (AR) installation that uses visual tracking and simulates HRTFs. My interest lies in how 3D-audio can become more vivid without using too much system resources and how important it is (i.e. to what extend people notice differences of off-location spatial audio).

From my part, and my associate mr. Anders Fredslund, we will create an external for Max/MSP that handles HRTF and hopefully it can be used to other than testing our theses.

The Petri³ and the Direct Social Supportiveness

Friday, June 15th, 2007

- elegantly pronounced [petriCube]

A tool for my bachelor thesis (which i did not do alone, but in a group) where we have tested the degree of direct social interaction in immersive multiplayer games.
We have assembled a little something for the crowds right here.

This is who I am

Tuesday, December 27th, 2005

nico

With a background in music and theatre, my technical interests have always had elements of creativity, that being said, I possess an enthusiastic motivation to create technical wonders enriched with aesthetic considerations based on the user’s experience.

At my recently completed study, I have gained knowledge in creativity, natural and human sciences, along with skills in programming and media production. This knowledge enables me to understand designers’, users’, and engineers’ descriptions of the products.

The creative thinking and knowledge through education combined has proven useful in projects and internship when the need to structure innovative ideas.

In group work I have shown initiative and been a communicative motivator. When problems has occurred towards deadlines, I have often been in the role as a mediator and identifier of the problem in its simplest form, often followed by a role as a delegator of the tasks to solve the problem.

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