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	<title>Nicolaj Schweitz</title>
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		<title>Inglorious Skater, NGJ2010</title>
		<link>http://www.neonleif.dk/?p=231</link>
		<comments>http://www.neonleif.dk/?p=231#comments</comments>
		<pubDate>Mon, 01 Feb 2010 08:46:54 +0000</pubDate>
		<dc:creator>Nicolaj Schweitz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>

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		<description><![CDATA[Right now I am totally exhausted after having designed and coded in audio in the NGJ game Inglorious Skater.
There has been a lot of very interesting and funny games here at the Nordic flagship of IGDA's Global Game Jam in Copenhagen.]]></description>
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		<title>QA Specialist in Unity Technologies</title>
		<link>http://www.neonleif.dk/?p=125</link>
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		<pubDate>Sun, 03 Jan 2010 13:13:07 +0000</pubDate>
		<dc:creator>Nicolaj Schweitz</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[cph]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.neonleif.dk/blog/?p=125</guid>
		<description><![CDATA[
			
				
			
		
For a few months I have been working at Unity Technologies as QA Specialist, handling the publicly submitted bugs reports. I am very proud (even lucky as I have just graduated) of being a part of one of the worlds leading teams in game development.
Our issue tracker, FogBugz, is not feature loaded, but the FogBugz [...]]]></description>
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		<title>Sapling game programmer</title>
		<link>http://www.neonleif.dk/?p=94</link>
		<comments>http://www.neonleif.dk/?p=94#comments</comments>
		<pubDate>Sun, 11 Oct 2009 11:29:27 +0000</pubDate>
		<dc:creator>Nicolaj Schweitz</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[cph]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[programming]]></category>

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		<description><![CDATA[
			
				
			
		
Back on the blog.
Some 3d doodle guys from the DADIU projects I did have started a small game company called Sapling.
Another programmer and I are going to help them create some code that make their great graphics come to life.
For now we are doing a pilot project called Zumbi-e: a zombie shooter with some RTS/Puzzle [...]]]></description>
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		<title>Simple Game Design through Polish, Appeal &amp; Measures</title>
		<link>http://www.neonleif.dk/?p=128</link>
		<comments>http://www.neonleif.dk/?p=128#comments</comments>
		<pubDate>Wed, 17 Jun 2009 22:56:12 +0000</pubDate>
		<dc:creator>Nicolaj Schweitz</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Definitions]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[scrum]]></category>
		<category><![CDATA[Thoughts]]></category>

		<guid isPermaLink="false">http://www.neonleif.dk/?p=128</guid>
		<description><![CDATA[
			
				
			
		
nicolaj.schweitz@gmail.com if you would like to read my thesis. Otherwise, read on and get an overview of my thoughts behind.
With a vantage point in the term Game Polish, I have proposed a simple method for designing games independently from any specific production methodologies.
The study was made in the spring of 2009 through correspondences with members [...]]]></description>
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		<title>Game programmer on Exodroid</title>
		<link>http://www.neonleif.dk/?p=163</link>
		<comments>http://www.neonleif.dk/?p=163#comments</comments>
		<pubDate>Wed, 08 Apr 2009 08:41:45 +0000</pubDate>
		<dc:creator>Nicolaj Schweitz</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[work]]></category>
		<category><![CDATA[DADIU March 09]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[scrum]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://www.neonleif.dk/?p=163</guid>
		<description><![CDATA[
			
				
			
		
While doing my MSc in Medialogy, I took part in two productions at DADIU (Danish Academy for Digital Interactive Entertainment).
My second production was called Exodroid and was made in Unity3D using C# and Visual Studio Express. This production took place in March 2009 while I was writing my essay and master thesis , so these are somewhat interconnected.


As game programmer on [...]]]></description>
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		<title>Dusk of Ninja and Brush</title>
		<link>http://www.neonleif.dk/?p=186</link>
		<comments>http://www.neonleif.dk/?p=186#comments</comments>
		<pubDate>Wed, 11 Feb 2009 21:11:46 +0000</pubDate>
		<dc:creator>Nicolaj Schweitz</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[cph]]></category>
		<category><![CDATA[programming]]></category>

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		<description><![CDATA[
			
				
			
		
In January 2009 I attended Global Game Jam with the game Dusk of Ninja And Brush.
The game was made in Unity3D using C#. My contribution was a little programming, part in the game design and virtually most of the sound design and implementation.
Go check out the game at the Global Game Jam website. There are tons of other experimental games there as [...]]]></description>
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		<title>Casual game, -gaming, -playing, -gamer, -game player&#8230;</title>
		<link>http://www.neonleif.dk/?p=65</link>
		<comments>http://www.neonleif.dk/?p=65#comments</comments>
		<pubDate>Thu, 22 Jan 2009 10:13:23 +0000</pubDate>
		<dc:creator>Nicolaj Schweitz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Definitions]]></category>

		<guid isPermaLink="false">http://www.neonleif.dk/?p=65</guid>
		<description><![CDATA[I''''m writing this post because I recently read <a title="Casual games discussion" href="http://doi.acm.org/10.1145/1328202.1328221" target="_blank">a paper seeking to define the term casual in relation to video games</a> (<a title="Talking about casual games in Gamers in Society seminar" href="http://gameslices.wordpress.com/2007/04/30/talking-about-casual-games-in-gamers-in-society-seminar/" target="_blank">check the presentation slides that comes with it</a>). Then I found <a title="ok... What does &#34;Casual&#34; mean again?" href="http://forums.indiegamer.com/showthread.php?t=14952&#38;highlight=engaging" target="_blank">a post on indiegamer.com</a> discussing this very question.]]></description>
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		<title>Using Game Design Patterns in Casual Online Game Productions</title>
		<link>http://www.neonleif.dk/?p=129</link>
		<comments>http://www.neonleif.dk/?p=129#comments</comments>
		<pubDate>Sun, 28 Dec 2008 07:17:01 +0000</pubDate>
		<dc:creator>Nicolaj Schweitz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Education]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[patterns]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[scrum]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://www.neonleif.dk/?p=129</guid>
		<description><![CDATA[Spending time in “the real world” was a great lesson for me. Besides the academic work, described below, I gained first hand experience in what it takes to deliver production quality flash games. Go see the cases Jul i Sonofonhuset and Tron – Light Cycles.]]></description>
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		<title>Jul i Sonofonhuset</title>
		<link>http://www.neonleif.dk/?p=138</link>
		<comments>http://www.neonleif.dk/?p=138#comments</comments>
		<pubDate>Mon, 08 Dec 2008 07:27:43 +0000</pubDate>
		<dc:creator>Nicolaj Schweitz</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[internship]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Sound]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://www.neonleif.dk/?p=138</guid>
		<description><![CDATA[
			
				
			
		
This was a project where I took part as game design and programming intern in Titoonic a/s in late 2008. The production time was one month. My main tasks on the project was game design, sound design, and sound programming (where the sound engine was added to the company&#8217;s codebase).

The sound manager class which is [...]]]></description>
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		<title>Physically Modelled Sound and Immersion in Computer Games</title>
		<link>http://www.neonleif.dk/?p=130</link>
		<comments>http://www.neonleif.dk/?p=130#comments</comments>
		<pubDate>Sat, 26 Jul 2008 10:01:33 +0000</pubDate>
		<dc:creator>Nicolaj Schweitz</dc:creator>
				<category><![CDATA[Education]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Immersion]]></category>
		<category><![CDATA[Sound]]></category>

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(8th Semester)
In the early days of computer games the sound was created using simple synthesis techniques, but as the development of better processors and larger storage media, the development lead towards the use of wave-table synthesis, which has become the most used technique in current computer games. Since the introduction of the wave-table synthesis the [...]]]></description>
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