Using Game Design Patterns in Casual Online Game Productions
9th Semester/Internship
Spending time in “the real world” was a great lesson for me. Besides the academic work, described below, I gained first hand experience in what it takes to deliver production quality flash games. Go see the cases Jul i Sonofonhuset and Tron – Light Cycles.
Games should be fun and games should be plenty. If game developers should make plenty of fun games they need efficient tools to design them. Game designers today use existing games as references when discussing game design. Pattern languages may provide a common reference frame and Game Design Patterns may help game developers design more efficiently.
This case study was made to determine what it would take to implement Game Design Patterns in a small casual game company. Among the findings was a positive attitude towards the methods, however if a company is to benefit from them there has to be taken measures towards educating staff and redesigning production models.
Whether Game Design Patterns are in fact useful remains uncertain. This study offer suggestions to what is necessary to succeed in implementation of Game Design Patterns based on Björk’s and Holopainen’s research.
Tags: Education, flash, Games, patterns, programming, Science, scrum, Sound