Simple Game Design through Polish, Appeal & Measures
Wednesday, June 17th, 2009
nicolaj.schweitz@gmail.com if you would like to read my thesis. Otherwise, read on and get an overview of my thoughts behind.
With a vantage point in the term Game Polish, I have proposed a simple method for designing games independently from any specific production methodologies.
The study was made in the spring of 2009 through correspondences with members of the International IGDA Game Design SIG and other forums dedicated to game design.
The main cornerstones of the study is Polish, Appeal, and Measures – all elaborated in the report.
The conclusion of the thesis proposes a simple methodology of designing games that is independent of software production methodologies.
