Posts Tagged ‘work’

QA Specialist in Unity Technologies

Sunday, January 3rd, 2010

For a few months I have been working at Unity Technologies as QA Specialist, handling the publicly submitted bugs reports. I am very proud (even lucky as I have just graduated) of being a part of one of the worlds leading teams in game development.

Our issue tracker, FogBugz, is not feature loaded, but the FogBugz XML API has quite a few possibilities to it.

I am learning Perl to get an easy and versatile tool to work the API with. Once I am on top of that, I will look into how the API can be used to fill in some missing features of FogBugz. Then, in a near future when I have tweaked FogBugz to meet the needs of Unity Technologies, I will put my interests and experience into extending the product itself to make life even more easy for game developers.

Sapling game programmer

Sunday, October 11th, 2009

Back on the blog.

Some 3d doodle guys from the DADIU projects I did have started a small game company called Sapling.

Another programmer and I are going to help them create some code that make their great graphics come to life.

For now we are doing a pilot project called Zumbi-e: a zombie shooter with some RTS/Puzzle elements in it.

Jul i Sonofonhuset

Monday, December 8th, 2008

This was a project where I took part as game design and programming intern in Titoonic a/s in late 2008. The production time was one month. My main tasks on the project was game design, sound design, and sound programming (where the sound engine was added to the company’s codebase).

The sound manager class which is an adaptation of Matt Przybylski’s code found here.

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