Bachelor Thesis

“Bringing Direct Social Interaction to Computer Games”

In this project we did a lot of research in the social factors in play and gaming. We established a framework for describing the immersive factors in a game and tested the framework with a computer augmented card game that displayed the players' stats in a pseudo–holographic display, which enabled face–to–face communication while following the displayed stats.

Project Website

 
Back to top
bachelorthesis.txt · Last modified: 2009/09/02 13:41 by Nicolaj Schweitz