The following four project descriptions are taken from the projects that I participated in on the medialogy bachelor programme at Aalborg University in Copenhagen.

Bringing Direct Sicialization to Computer Games

(6th Semester/Bachlor thesis)

How can we improve the advantages of a board game with the technologies provided by a computer?

When the tendency of playing games becomes an asocial thing, it is a scream to the developers to change the course.

The ever growing and impressive features of computer games have long suppressed the power of conventional games. The still fast development in technologies allow for still more extraordinary graphic engines. But what is happening to good old tabletop games.

We have delved into this aspect and investigated the relation between immersion and socialization as a method to create a relation between the idea of board games and the power of computers.

Alteration of Perception by Use of Cues

ThunderGlove

(4th Semester)

The purpose is to determine how a sound system can be designed to manipulate the imagination with the user.

The project include a prototype of an eight channel 3D sound system.

The choise of project–theme shall be viewed in the light of the group's desire to give the user a memorable experience as well.

The viability is tested by qualitative interviews and observations.

Intuitive Interaction

(3rd Semester)

The theme of this report is Intuitive Human Computer Interaction.

The purpose is to determine what the term intuition covers and how human computer interaction can be made more intuitive.

A computer game is developed to illustrate what could constitute intuitive interaction.

The game is tested by qualitative interviews and observations.

 
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bscmedialogy.txt · Last modified: 2009/07/24 16:51 by Nicolaj Schweitz