<?xml version="1.0" encoding="utf-8"?>
<!-- generator="FeedCreator 1.7.2-ppt DokuWiki" -->
<?xml-stylesheet href="http://www.neonleif.dk/wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rss version="2.0">
    <channel>
        <title>nicolaj schweitz</title>
        <description></description>
        <link>http://www.neonleif.dk/wiki/</link>
        <lastBuildDate>Fri, 06 Aug 2010 12:14:08 +0200</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt DokuWiki</generator>
        <image>
            <url>http://www.neonleif.dk/wiki/lib/images/favicon.ico</url>
            <title>nicolaj schweitz</title>
            <link>http://www.neonleif.dk/wiki/</link>
        </image>
        <item>
            <title>Physically Modelled Sound and Immersion in Computer Games</title>
            <link>http://www.neonleif.dk/wiki/doku.php/8thsem</link>
            <description>Physically Modelled Sound and Immersion in Computer Games

Abstract


In the early days of computer games the sound was created using simple synthesis techniques, but as the development of better processors and larger storage media, the development lead towards the use of wave-table synthesis, which has become the most used technique in current computer games. Since the in- troduction of the wave-table synthesis the development in audio creation and playback in games has stagnated.</description>
            <pubDate>Thu, 23 Jul 2009 17:45:46 +0200</pubDate>
        </item>
        <item>
            <title>about</title>
            <link>http://www.neonleif.dk/wiki/doku.php/about</link>
            <description>[Me and the coffee] With a background in music and theatre, my technical interests have always had elements of creativity, that being said, I possess an enthusiastic motivation to create technical wonders enriched with aesthetic considerations based on the user’s experience.</description>
            <pubDate>Fri, 24 Jul 2009 17:09:21 +0200</pubDate>
        </item>
        <item>
            <title>Bachelor Thesis</title>
            <link>http://www.neonleif.dk/wiki/doku.php/bachelorthesis</link>
            <description>“Bringing Direct Social Interaction to Computer Games”

In this project we did a lot of research in the social factors in play and gaming. We established a framework for describing the immersive factors in a game and tested the framework with a computer augmented card game that displayed the players' stats in a pseudo–holographic display, which enabled face–to–face communication while following the displayed stats.</description>
            <pubDate>Wed, 02 Sep 2009 13:41:26 +0200</pubDate>
        </item>
        <item>
            <title>Bringing Direct Sicialization to Computer Games</title>
            <link>http://www.neonleif.dk/wiki/doku.php/bscmedialogy</link>
            <description>The following four project descriptions are taken from the projects that I participated in on the medialogy bachelor programme at Aalborg University in Copenhagen.



Bringing Direct Sicialization to Computer Games


(6th Semester/Bachlor thesis)

How can we improve the advantages of a board game with the technologies provided by a computer?</description>
            <pubDate>Fri, 24 Jul 2009 16:51:41 +0200</pubDate>
        </item>
        <item>
            <title>Contact</title>
            <link>http://www.neonleif.dk/wiki/doku.php/contact</link>
            <description>Send me a line or two.</description>
            <pubDate>Thu, 27 Aug 2009 15:08:07 +0200</pubDate>
        </item>
        <item>
            <title>curriculumvitae</title>
            <link>http://www.neonleif.dk/wiki/doku.php/curriculumvitae</link>
            <description>*  Games
	*  LinkedIn Profile</description>
            <pubDate>Mon, 03 Aug 2009 15:25:49 +0200</pubDate>
        </item>
        <item>
            <title>Audio- and Game programmer at DADIU</title>
            <link>http://www.neonleif.dk/wiki/doku.php/dadiu</link>
            <description>While doing my MSc in Medialogy, I took part in two productions at DADIU (Danish Academy for Digital Interactive Entertainment).

The first production was called Hængerøv and was made in Source SDK using C++ and Visual Studio 2005. 

The second production was called Exodroid and was made in Unity3D using C# and Visual Studio Express. This production took place while I was writing my custom essay and master thesis , so these are somewhat interconnected.</description>
            <pubDate>Fri, 06 Nov 2009 20:10:01 +0200</pubDate>
        </item>
        <item>
            <title>Education</title>
            <link>http://www.neonleif.dk/wiki/doku.php/education</link>
            <description>This is a brief summary of my education.


	*  Master of Science in Medialogy, Aalborg University in Copenhagen (2009)
	*  Audio– and Game Programmer, DADIU (2008/2009)
	*  Bachelor of Science in Medialogy, Aalborg University in Copenhagen (2007)
	*  Multimedia Designer, Copenhagen Technical Academy (2005)
	*  Frederiksberg HF (2002)
	*  Den Fri Ungdomsuddannelse (1999)
	*  essay writing</description>
            <pubDate>Fri, 14 May 2010 15:08:32 +0200</pubDate>
        </item>
        <item>
            <title>Exodroid</title>
            <link>http://www.neonleif.dk/wiki/doku.php/exodroid</link>
            <description>As game programmer on this project, I gained experience using C# with Unity3D. Furthermore, I took an active part in developing the design and the production itself.

I participated in the project while writing my master thesis, therefore much of the discussion and conclusion is somewhat related to this project.</description>
            <pubDate>Wed, 26 Aug 2009 08:22:18 +0200</pubDate>
        </item>
        <item>
            <title>Games</title>
            <link>http://www.neonleif.dk/wiki/doku.php/games</link>
            <description>These are the game projects in which I had a significant role:


	*  Exodroid (DADIU May 2009)
	*  Dusk of Ninja and Brush (Nordic Game Jam 2009)
	*  Hængerøv (DADIU March 2009)
	*  Jul i Sonofonhuset (Intern, Titoonic 2008)</description>
            <pubDate>Wed, 09 Sep 2009 21:15:52 +0200</pubDate>
        </item>
        <item>
            <title>Hængerøv</title>
            <link>http://www.neonleif.dk/wiki/doku.php/haengerov</link>
            <description>“Hængerøv” was the first game production at DADIU I took part in as a sound and game programmer. The game was made with Source SDK in C++ and Lua.

Story


The game was a 3D platformer where you would play a young boy, that accidentally broke his sister's new cell phone while secretly tampering with it in his tree house one night.
The objective is to collect the missing buttons while evading the furious sister who threatens to embarrass you by showing a picture of your bare bottom to the entire …</description>
            <pubDate>Thu, 27 Aug 2009 23:19:21 +0200</pubDate>
        </item>
        <item>
            <title>Internship in Titoonic</title>
            <link>http://www.neonleif.dk/wiki/doku.php/internship</link>
            <description>Spending time in “the real world” was a great lesson for me. Besides the academic work, described below, I gained first hand experience in what it takes to deliver production quality flash games. Go see the cases Jul i Sonofonhuset and Tron – Light Cycles.</description>
            <pubDate>Tue, 25 Aug 2009 13:33:36 +0200</pubDate>
        </item>
        <item>
            <title>jobnet</title>
            <link>http://www.neonleif.dk/wiki/doku.php/jobnet</link>
            <description>The text below is from my cv at Jobnet.dk (all in danish)

PERSONLIG BESKRIVELSE
Med en baggrund i musik og teater har mine tekniske interesser altid haft et kreativt islæt, dermed sagt at jeg besidder en entusiastisk motivation for at skabe tekniske vidundere som er beriget med æstetiske overvejelser med udgangspunkt i brugeren.</description>
            <pubDate>Thu, 23 Jul 2009 17:23:37 +0200</pubDate>
        </item>
        <item>
            <title>Identifying a Simple Game Design Methodology through Polish, Appeal and Measures</title>
            <link>http://www.neonleif.dk/wiki/doku.php/masterthesis</link>
            <description>Send me mail to if you want to read it.

Abstract


In this thesis the reader will be presented with a deﬁnition of the nebulous term Polish used in relation to computer games, mainly derived from literary sources. The term has been processed from different perspectives and split into three overall topics: Polish, Appeal, and Measures.</description>
            <pubDate>Sat, 13 Feb 2010 20:44:56 +0200</pubDate>
        </item>
        <item>
            <title>Identifying a Simple Game Design Methodology through Polish, Appeal and Measures</title>
            <link>http://www.neonleif.dk/wiki/doku.php/mscmedialogy</link>
            <description>The following four project descriptions are taken from projects I made or participated in on the Medialogy master programme at Aalborg University in Copenhagen.



Identifying a Simple Game Design Methodology through Polish, Appeal and Measures


(10th Semester/ Master Thesis)</description>
            <pubDate>Tue, 25 Aug 2009 15:30:41 +0200</pubDate>
        </item>
        <item>
            <title>Who is that guy?</title>
            <link>http://www.neonleif.dk/wiki/doku.php/nicolaj_schweitz</link>
            <description>[The coffee and I]
With a background in music and theatre, my technical interests have always had elements of creativity, that being said, I possess an enthusiastic motivation to create technical wonders enriched with aesthetic considerations based on the user’s experience.</description>
            <pubDate>Sun, 06 Sep 2009 22:41:40 +0200</pubDate>
        </item>
        <item>
            <title>Dusk of Ninja and Brush</title>
            <link>http://www.neonleif.dk/wiki/doku.php/nvz</link>
            <description>In January 2009 I attended Global Game Jam with the game Dusk of Ninja And Brush. 

The game was made in Unity3D using C#. My contribution was a little programming, part in the game design and virtually most of the sound design and implementation.</description>
            <pubDate>Wed, 26 Aug 2009 08:24:18 +0200</pubDate>
        </item>
        <item>
            <title>Jul i Sonofonhuset</title>
            <link>http://www.neonleif.dk/wiki/doku.php/sonofon</link>
            <description>This was a project where I took part as game design and programming intern in Titoonic a/s in late 2008. The production time was one month.
My main tasks on the project was game design, sound design, and sound programming (where the sound engine was committed to the internal AS3 Framework).</description>
            <pubDate>Wed, 26 Aug 2009 08:20:45 +0200</pubDate>
        </item>
        <item>
            <title>topbar</title>
            <link>http://www.neonleif.dk/wiki/doku.php/topbar</link>
            <description>*  Education
		*  MSc Medialogy
			*  Master Thesis
			*  Internship
				*  Jul i Sonofonhuset (Intern, Titoonic 2008)
				*  Tron – Light Cycles (Intern, Titoonic 2008)

			*  8th Semester
			*  7th Semester

		*  BSc Medialogy
			*  Bachlor thesis
			*  5th Semester
			*  4th Semester
			*  3rd Semester</description>
            <pubDate>Sun, 06 Sep 2009 22:34:45 +0200</pubDate>
        </item>
    </channel>
</rss>

